Agent class internals
The core of the agents library is the exported Agent class. Following the pattern from Durable Objects, the main API for developers is to extend the Agent class to inherit all the built-in features. While this effectively is a supercharged primitive that allows developers to only write the logic they need in their agents, it obscures the inner workings.
This document tries to bridge that gap, empowering any developer aiming to get started writing agents to get the full picture and avoid common pitfalls. The snippets shown here are primarily illustrative, and do not necessarily represent best practices. For a more in-depth look at the inner workings of the Agent class, check out the API reference and the source code ↗.
The Agent class is an extension of DurableObject. That is to say, they are Durable Objects. If you are not familiar with Durable Objects, it is highly recommended that you read What are Durable Objects, but at their core, Durable Objects are globally addressable (each instance has a unique ID) single-threaded compute instances with long term storage (key-value/SQLite).
Note that Agent does not extend DurableObject directly, but instead extends Server. Server is a class provided by PartyKit ↗.
You can visualize the logic as a Matryoshka doll: DurableObject > Server > Agent.
Let's briefly consider which primitives are exposed by Durable Objects so we understand how the outer layers make use of them. The Durable Object class comes with:
constructor(ctx: DurableObjectState, env: Env) {}The Workers runtime always calls the constructor to handle things internally. This means two things:
- While the constructor is called every time the Durable Object is initialized, the signature is fixed. Developers cannot add or update parameters from the constructor.
- Instead of instantiating the class manually, developers must use the binding APIs and do it through the DurableObjectNamespace.
By writing a Durable Object class which inherits from the built-in type DurableObject, public methods are exposed as RPC methods, which developers can call using a DurableObjectStub from a Worker.
// This instance could've been active, hibernated,// not initialized or maybe had never even been created!const stub = env.MY_DO.getByName("foo");
// We can call any public method of the class since. The runtime// **ensures** the constructor is called for us if the instance wasn't active.await stub.bar();Durable Objects can take a Request from a Worker and send a Response back. This can only be done through the fetch method (which the developer must implement).
Durable Objects include first-class support for WebSockets. A Durable Object can accept a WebSocket it receives from a Request in fetch and forget about it. The base class provides methods that developers can implement that are called as callbacks. They effectively replace the need for event listeners.
The base class provides webSocketMessage(ws, message), webSocketClose(ws, code, reason, wasClean) and webSocketError(ws , error) (API).
export class MyDurableObject extends DurableObject { async fetch(request) { // Creates two ends of a WebSocket connection. const webSocketPair = new WebSocketPair(); const [client, server] = Object.values(webSocketPair);
// Calling `acceptWebSocket()` connects the WebSocket to the Durable Object, allowing the WebSocket to send and receive messages. this.ctx.acceptWebSocket(server);
return new Response(null, { status: 101, webSocket: client }); }
async webSocketMessage(ws, message) { // echo back the messages ws.send(msg); }}HTTP and RPC requests are not the only entrypoints for a Durable Object. Alarms allow developers to schedule an event to trigger at a later time. Whenever the next alarm is due, the runtime will call the alarm() method, which is left to the developer to implement.
To schedule an alarm, you can use the this.ctx.storage.setAlarm() method. For more information, refer to Alarms.
The base DurableObject class sets the DurableObjectState into this.ctx. There are a lot of interesting methods and properties, but we will focus on this.ctx.storage.
DurableObjectStorage is the main interface with the Durable Object's persistence mechanisms, which include both a KV and SQLITE synchronous APIs.
const sql = this.ctx.storage.sql;const kv = this.ctx.storage.kv;
// An example of a synchronous SQL queryconst rows = sql.exec("SELECT * FROM contacts WHERE country = ?", "US");
// And an example of the synchronous KVconst token = kv.get("someToken");Lastly, it is worth mentioning that the Durable Object also has the Worker Env in this.env. Learn more in Bindings.
Now that you have seen what Durable Objects come with out-of-the-box, what PartyKit ↗'s Server (package partyserver) implements will be clearer. It is an opinionated DurableObject wrapper that improves DX by hiding away Durable Object primitives in favor of more developer friendly callbacks.
An important note is that Server does NOT persist to the Durable Object storage, so you will not see extra storage operations by using it.
partyserver exposes helper to address your Durable Objects instead of manually through your bindings. This allows partyserver to implement several improvements, including a unique URL routing scheme for your Durable Objects (e.g. <your-worker>/servers/:durableClass/:durableName).
Compare this to the Durable Object addressing example above.
// Note the await here!const stub = await getServerByName(env.MY_DO, "foo");
// We can still call RPC methods.await stub.bar();Since we have a URL addressing scheme, we also get access to routePartykitRequest().
async fetch(request: Request, env: Env, ctx: ExecutionContext) { // Behind the scenes, PartyKit normalizes your DO binding names // and tries to do some pattern matching. const res = await routePartykitRequest(request, env);
if (res) return res;
return Response("Not found", { status: 404 }); }You can also refer to the implementation ↗ to learn more.
The extra plumbing that Server includes on addressing allows it to expose an onStart callback that is executed every time the Durable Object starts up (the Durable Object was evicted, hibernated or never created at all) and before any fetch or RPC.
class MyServer extends Server { onStart() { // Some initialization logic that you wish // to run every time the DO is started up. const sql = this.ctx.storage.sql; sql.exec(`...`); }}Server already implements fetch for the underlying Durable Object and exposes two different callbacks that developers can make use of, onRequest and onConnect for HTTP requests and incoming WS connections, respectively (WebSocket connections are accepted by default).
class MyServer extends Server { async onRequest(request: Request) { const url = new URL(request.url);
return new Response(`Hello from ${url.origin}!`); }
async onConnect(conn, ctx) { const { request } = ctx; const url = new URL(request.url);
// Connections are a WebSocket wrapper conn.send(`Hello from ${url.origin}!`); }}Just as onConnect is the callback for every new connection, Server also provides wrappers on top of the default callbacks from the DurableObject class: onMessage, onClose and onError.
There's also this.broadcast that sends a WS message to all connected clients (no magic, just a loop over this.getConnections()!).
It is hard to get a Durable Object's name from within it. partyserver tries to make it available in this.name but it is not a perfect solution. Learn more about it in this GitHub issue ↗.
Now finally, the Agent class. Agent extends Server and provides opinionated primitives for stateful, schedulable, and observable agents that can communicate via RPC, WebSockets, and (even!) email.
One of the core features of Agent is automatic state persistence. Developers define the shape of their state via the generic parameter and initialState (which is only used if no state exists in storage), and the Agent handles loading, saving, and broadcasting state changes (check Server's this.broadcast() above).
this.state is a getter that lazily loads state from storage (SQL). State is persisted across Durable Object evictions when it is updated with this.setState(), which automatically serializes the state and writes it back to storage.
There's also this.onStateUpdate that you can override to react to state changes.
class MyAgent extends Agent<Env, { count: number }> { initialState = { count: 0 };
increment() { this.setState({ count: this.state.count + 1 }); }
onStateUpdate(state, source) { console.log("State updated:", state); }}State is stored in the cf_agents_state SQL table. State messages are sent with type: "cf_agent_state" (both from the client and the server). Since the agents provides JS and React clients, real-time state updates are available out of the box.
The Agent provides a convenient sql template tag for executing queries against the Durable Object's SQL storage. It constructs parameterized queries and executes them. This uses the synchronous SQL API from this.ctx.storage.sql.
class MyAgent extends Agent { onStart() { this.sql` CREATE TABLE IF NOT EXISTS users ( id TEXT PRIMARY KEY, name TEXT ) `;
const userId = "1"; const userName = "Alice"; this.sql`INSERT INTO users (id, name) VALUES (${userId}, ${userName})`;
const users = this.sql<{ id: string; name: string }>` SELECT * FROM users WHERE id = ${userId} `; console.log(users); // [{ id: "1", name: "Alice" }] }}agents take Durable Objects RPC one step forward by implementing RPC through WebSockets, so clients can also call methods on the Agent directly. To make a method callable through WS, developers can use the @callable decorator. Methods can return a serializable value or a stream (when using @callable({ stream: true })).
class MyAgent extends Agent { @callable({ description: "Add two numbers" }) async add(a: number, b: number) { return a + b; }}Clients can invoke this method by sending a WebSocket message:
{ "type": "rpc", "id": "unique-request-id", "method": "add", "args": [2, 3]}For example, with the provided React client, it is as easy as:
const { stub } = useAgent({ name: "my-agent" });const result = await stub.add(2, 3);console.log(result); // 5Agents include a built-in task queue for deferred execution. This is useful for offloading work or retrying operations. The available methods are this.queue, this.dequeue, this.dequeueAll, this.dequeueAllByCallback, this.getQueue, and this.getQueues.
class MyAgent extends Agent { async onConnect() { // Queue a task to be executed later await this.queue("processTask", { userId: "123" }); }
async processTask(payload: { userId: string }, queueItem: QueueItem) { console.log("Processing task for user:", payload.userId); }}Tasks are stored in the cf_agents_queues SQL table and are automatically flushed in sequence. If a task succeeds, it is automatically dequeued.
Agents support scheduled execution of methods by wrapping the Durable Object's alarm(). The available methods are this.schedule, this.getSchedule, this.getSchedules, this.cancelSchedule. Schedules can be one-time, delayed, or recurring (using cron expressions).
Since Durable Objects only allow one alarm at a time, the Agent class works around this by managing multiple schedules in SQL and using a single alarm.
class MyAgent extends Agent { async foo() { // Schedule at a specific time await this.schedule(new Date("2025-12-25T00:00:00Z"), "sendGreeting", { message: "Merry Christmas!" });
// Schedule with a delay (in seconds) await this.schedule(60, "checkStatus", { check: "health" });
// Schedule with a cron expression await this.schedule("0 0 * * *", "dailyTask", { type: "cleanup" }); }
async sendGreeting(payload: { message: string }) { console.log(payload.message); }
async checkStatus(payload: { check: string }) { console.log("Running check:", payload.check); }
async dailyTask(payload: { type: string }) { console.log("Daily task:", payload.type); }}Schedules are stored in the cf_agents_schedules SQL table. Cron schedules automatically reschedule themselves after execution, while one-time schedules are deleted.
Agent includes a multi-server MCP client. This enables your Agent to interact with external services that expose MCP interfaces. The MCP client is properly documented in MCP client API.
class MyAgent extends Agent { async onConnect() { // Add an MCP server await this.addMcpServer( "GitHub", "https://mcp.example.com/sse", "https://my-worker.example.workers.dev", // callback host for OAuth "agents" // routing prefix ); }}Agents can receive and reply to emails using Cloudflare's Email Routing.
class MyAgent extends Agent { async onEmail(email: AgentEmail) { console.log("Received email from:", email.from); console.log("Subject:", email.headers.get("subject"));
const raw = await email.getRaw(); console.log("Raw email size:", raw.length);
// Reply to the email await this.replyToEmail(email, { fromName: "My Agent", subject: "Re: " + email.headers.get("subject"), body: "Thanks for your email!", contentType: "text/plain" }); }}To route emails to your Agent, use routeAgentEmail in your Worker's email handler:
export default { async email(message, env, ctx) { await routeAgentEmail(message, env, { resolver: createAddressBasedEmailResolver("my-agent") }); }};agents wraps all your methods with an AsyncLocalStorage to maintain context throughout the request lifecycle. This allows you to access the current agent, connection, request, or email (depending of what event is being handled) from anywhere in your code:
import { getCurrentAgent } from "agents";
function someUtilityFunction() { const { agent, connection, request, email } = getCurrentAgent();
if (agent) { console.log("Current agent:", agent.name); }
if (connection) { console.log("WebSocket connection ID:", connection.id); }}Agent extends Server's onError so it can be used to handle errors that are not necessarily WebSocket errors. It is called with a Connection or unknown error.
class MyAgent extends Agent { onError(connectionOrError: Connection | unknown, error?: unknown) { if (error) { // WebSocket connection error console.error("Connection error:", error); } else { // Server error console.error("Server error:", connectionOrError); }
// Optionally throw to propagate the error throw connectionOrError; }}this.destroy() drops all tables, deletes alarms, clears storage, and aborts the context. To ensure that the Durable Object is fully evicted, this.ctx.abort() is called, which throws an uncatchable error that will show up in your logs (read more about it in abort()).
class MyAgent extends Agent { async onStart() { console.log("Agent is starting up..."); // Initialize your agent }
async cleanup() { // This wipes everything! await this.destroy(); }}The Agent class re-exports PartyKit's addressing helpers as getAgentByName and routeAgentRequest.
// Same API as getServerByNameconst stub = await getAgentByName(env.MY_DO, "foo");// ...
// Same API as routeServerRequestconst res = await routeAgentRequest(request, env);
if (res) return res;
return Response("Not found", { status: 404 });Was this helpful?
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